The whole idea behind qualifying is to show your outright speed, get as far up the grid, all to make your race that much easier to [hopefully] win. Your qualifying lap(s) are likely the most important lap(s) of the race, not only due to a literal shorter race length but also the safety aspect of […]
Category: Setup condition
Curbs and dynamic corner weighting
Recently I was having a private email conversation with a user regarding a specific setup issue that I found truly interesting. That issue was simply that his car would over-rotate at the apex of a corner. This problem applied to any car type and across all sims that he was using. After some back and […]